Armor Class
14
Hit Points
45
(10d4 + 20)
Speed
0 ft., Fly 50 ft. (hover)
STR
1
(-5)
DEX
18
(+4)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
DEX +6, WIS +3
Damage Resistances
Fire, Lightning, Piercing, Radiant
Damage Immunities
Poison, Thunder
Condition Immunities
Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Primordial
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Arc Lightning. When the Crystal Wisp hits with a lightning attack, the damage arcs to a second target within 10 ft. for half the damage dealt.
Disruption Aura. Any creature concentrating on a spell within 15 ft. of the Wisp must make a DC 13 Constitution saving throw at the start of their turn or lose concentration.
Actions
Lightning Zap. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) lightning damage.
Pulse of Energy (Recharge 5-6). The Wisp releases a pulse of energy in a 20 ft. radius. All creatures in the area must make a DC 13 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save or half as much on a success.
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