Tiny Elemental, Neutral
Armor Class 14
Hit Points 45 (10d4 + 20)
Speed 0 ft., Fly 50 ft. (hover)
STR
1 (-5)
DEX
18 (+4)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6, WIS +3
Damage Resistances Fire, Lightning, Piercing, Radiant
Damage Immunities Poison, Thunder
Senses Darkvision 60 ft., Passive Perception 11
Languages Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Arc Lightning. When the Crystal Wisp hits with a lightning attack, the damage arcs to a second target within 10 ft. for half the damage dealt.

Disruption Aura. Any creature concentrating on a spell within 15 ft. of the Wisp must make a DC 13 Constitution saving throw at the start of their turn or lose concentration.

Actions

Lightning Zap. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) lightning damage.

Pulse of Energy (Recharge 5-6). The Wisp releases a pulse of energy in a 20 ft. radius. All creatures in the area must make a DC 13 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save or half as much on a success.

Habitat: Underdark

sauercarey

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