Armor Class
10
Leather Armor
Hit Points
10
(1d20 + 4)
Speed
35 ft., Crossbowmen have to be light on their feet to keep from getting killed.
STR
12
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
DEX +4
Condition Immunities
Invisible
Senses
Passive Perception 10
Languages
Common, Thieves' Cant Because it's a mercenary, It has picked up the underground language of thieves. languages depend on race an elf version would know elvish and so on
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
none
Actions
Action Name. Enter the description for your action.
Dagger: 1d20 to hit, reach 5ft., 1 target. Hit: (1d4) piercing damage.
Crossbow shot : 1d20+3 to hit, range 80/320 ft., 1 target. Hit: 1 (1d8 + 3) piercing damage.
Reactions
Reload crossbow: The Mercenary Crossbowman reloads his crossbow
Description
Crossbowman Mercenaries are usually hired by warlords and criminal organizations but sometimes actually work in castes and such as defenders and earn an honest living.