Armor Class
14
Natural
Hit Points
37
(4d10 + 1)
Speed
20 ft., Swim 20 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
STR +6, CHA +4
Skills
Stealth +2
Damage Vulnerabilities
Fire
Senses
Blindsight 30 ft., Passive Perception 9
Languages
Auran Crob Is Smort None
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. Crob can breathe air and water.
Actions
Claw. Melee Weapon Attack: +2, reach 5 ft., to one target.
Hit: 1d4 + 4. bludgeoning damage.
Pinch (Recharge 2 rounds). Melee Weapon Attack: +4, reach 5 ft., to one target.
Hit: 1d8 + 4. Force damage.
Crossbow (if held). Ranged Weapon Attack: +4, range 80/320 ft., to one target.
Hit: 1d12 + 1. Piercing damage.
Reactions
Tactical Retreat. Crob is scared. ( tactically )
Movement increased by 40ft no opportunity attacks
Comments