Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Crowd Control: Anubis can call upon a plague of locusts to damage enemies in a cone in front of him, as well as keep foes restrained with mummy bandages.
Death Glare: Anubis's Ultimate is a literal death glare, his sight becomes a piercing beam of necrotic energy heavily damaging enemies in front of him.
Friends on the Other Side: Anubis has a connection to the spirits of the dead. He can grant them a facsimile of life to act on his behalf, damage and slow enemies in a wide AoE.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
Death Glare: +1 to hit, reach 5 ft., one target. Hit: 20 (1d4 – 1) piercing damage.
Crowd Control: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
The Death Glare: +1 to hit, reach 10 ft., one target. Hit: 50 (1d4 – 1) piercing damage.
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