Medium Beast, Neutral Good
Armor Class 12
Hit Points 5 (2d6)
Speed 40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
20 (+5)
CHA
6 (-2)
Skills Arcana +30, Perception +3
Senses Passive Perception 13
Languages All -- Egyption
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Crowd Control: Anubis can call upon a plague of locusts to damage enemies in a cone in front of him, as well as keep foes restrained with mummy bandages.

Death Glare: Anubis's Ultimate is a literal death glare, his sight becomes a piercing beam of necrotic energy heavily damaging enemies in front of him.

Friends on the Other Side: Anubis has a connection to the spirits of the dead. He can grant them a facsimile of life to act on his behalf, damage and slow enemies in a wide AoE.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

Death Glare+1 to hit, reach 5 ft., one target. Hit: 20 (1d4 – 1) piercing damage.

Crowd Control: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

 

Mythic Actions

The Death Glare+1 to hit, reach 10 ft., one target. Hit: 50 (1d4 – 1) piercing damage.

Monster Tags: Misc Creaturehumanoid

Habitat: Desert

Wolfie1940

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