Trait Name. Additional damage at night. By 3
Spellcasting.
invisibility: casting time, 1 action. Range, touch. components, V,S,M (an eyelash encased in gum arabic). Duration, concentration, up to 1 hour. A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person the spellends for a target that attacks or cast a spel. If the creature has a spell slot and is level 3 casting can target an additional creature.
Healing word: casting time, 1 bonus action. Range, 60ft. components, v. Duration, instantaneous. A creature of your choice that you can see within range regains hit points equal to 1d4+ your spell casting ability modifier. This spell has no effect on undead or constructs. If the spell caster level is 2 or higher the healing is increased by 1d4 for eaxh slot level about 1st.
Action Melee Attack.
Bite. melee weapon attack: +10 to hit, reach 25ft., one target. Hit: 14(2d6+7) slashing damage
Claw. melle weapon attack: +10 to hit, reach 35ft one target. Hit: 18(2d10+7)
Tail. melee weapon attack: + 5 to hit, reach 30ft, one target., hit (1d4+2)
Action Ranged Attack.
Lightning breath. Celestial scorpion dragon exhales lightning in a 90 foot line that is 10ft wide. each creature in that line must make a dc 19 dex saving throw, taking 66(12d10) lightning damnge on a failed save or half as much damnge on a seccessful one.
Repulsion breath. Celestial scorpion dragon exhales repulsion in a 45 ft cone. each creature in that area must succeed on a dc 19 strength saving throw or be pushed up to 60 ft away from the Celestial scorpion dragon.
Bonus Action Name. Multiattack. Celestial scorpion dragon makes one bite attack and two claw attacks
Breath weapon (reacharge 5-6) Celestial scorpion dragon takes the dash, disengage, or hide action
Reaction Name. Attack of Opportunity, normally triggered by one creature moving out of melee range of a different creature without first taking the Disengage action. The dragons uses claw as a reaction
Amphibious: Celestial scorpion dragon can breath air and water.
Legendary Action Name (Costs # Actions). Legendary resistance (3/day). if Celestial scorpion dragon fails a saving throw he can choose to succed instead.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Celestial scorpion dragon is half the size of a skyscraper his actual hight is unknown he has 3 tails and 2 heads with gold bands around its necks, arms and legs, and taills he has very sharp eyes with a long and scared snout with a golden and blakc and red symbol on it he has a gold balck red glow to it with hexagons and triangles scales it has very sharp teath and with the oping of its moth u can see what looks like to be a portal that the demons and angles are fighting in he has two gold horns with black and red spirals around it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments