Speed: 30 ft., hoverboard 60 ft. (hoverboard acts independently)
Skills: Perception +5, Stealth +9, Athletics +8
Hoverboard Deployment. Blitzkrank's hoverboard acts as an independent construct with an initiative count of its own. The hoverboard has AC 16, 50 HP, and a speed of 60 ft. It can take the Dash, Dodge, or Disengage actions and is immune to Poison and Psychic damage.
Deadeye Sniper. Blitzkrank has advantage on attack rolls against targets farther than 30 ft. away.
Hoverboard Targeting. Blitzkrank can fire his sniper rifle or control the net launcher remotely while riding or directing the hoverboard.
Constructed Resilience. Blitzkrank doesn’t require air, food, drink, or sleep.
Kidnap Protocol. Blitzkrank can use his hoverboard and net launcher to kidnap an NPC or party member, moving them up to 60 ft.
Paralyzing Net Launcher (Recharge 5–6). As an action, Blitzkrank launches a specialized net at a target within 60 ft. The target must succeed on a DC 17 Dexterity saving throw or become restrained and paralyzed for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on a success.
The net can be remote-controlled to move up to 20 ft. per round, dragging the restrained target.
Multiattack. Blitzkrank makes three attacks with his sniper rifle.
Sniper Rifle. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target.
Hit: 22 (4d8 + 5) piercing damage.
Overclock (Recharge 6). Blitzkrank overclocks his systems for 1 minute, gaining the following benefits:
Advantage on all attack rolls.
Movement speed increases by 20 ft.
Regains 15 hit points at the start of his turn.
Thunderous Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 16 (2d10 + 5) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Hoverboard Deployment. Blitzkrank's hoverboard acts as an independent construct with an initiative count of its own. The hoverboard has AC 16, 50 HP, and a speed of 60 ft. It can take the Dash, Dodge, or Disengage actions and is immune to Poison and Psychic damage.
Escape Protocol (Recharge 6).
When Blitzkrank drops to 50 hit points or fewer, he can activate his escape protocol as a reaction. The following effects occur:
Smoke Screen. Blitzkrank emits a dense cloud of smoke in a 20-foot radius centered on himself. The area is heavily obscured for 1 minute, or until dispersed by a strong wind.
Hoverboard Boost. Blitzkrank and his hoverboard move up to 90 ft. immediately, ignoring difficult terrain and not provoking opportunity attacks.
Remote Detonation. Blitzkrank releases an explosive decoy that detonates 2 rounds after activation. Creatures within a 15-foot radius must make a DC 16 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a success.
Blitzkrank uses the distraction to flee to a predetermined location, such as a hidden cave or base
Blitzkrank can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn.
Sniper Overwatch. Blitzkrank makes one sniper rifle attack.
Hoverboard Evasion. The hoverboard moves up to 30 ft. without provoking opportunity attacks.
Shock Net (Costs 2 Actions). Blitzkrank activates the net's thrusters to deliver an electric shock. All creatures within 10 ft. of the net take 14 (4d6) lightning damage, and the restrained target takes 28 (8d6) lightning damage.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Tactics
Phase 1: Blitzkrank starts from long range, using his hoverboard to stay out of melee and target backline party members with his sniper rifle.
Phase 2 (75 HP remaining): Blitzkrank activates Overclock, increasing his speed and damage output. He uses the net launcher to capture a key party member or NPC and attempts to escape while fighting defensively.
Blitzkrank's combination of ranged firepower, mobility, and utility makes him a challenging foe. He forces players to coordinate to neutralize both him and his hoverboard.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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