Curious Nature. The cravekit has advantage on any (Investigation) checks.
Fast Reflexes. Whenever a creature fails an attack roll against the cravekit, the cravekit succeeds a dexterity saving throw, or the cravekit becomes frightened, it may immediately make a dash action. Attacks of opportunity triggered by this have dissadvantage, and cannot trigger this trait again.
Plague Bearer. Whenever the cravekit succeeds an attack roll against a creature, the creature must succeed a CON 15 saving throw, or become infected. A creature infected by a cravekit must consume twice the normal ration amount to stave off hunger each day, and must repeat the saving throw each day until cured by magical means. Upon the second failure after initially becoming infected, the creature becomes a zombie. Only constructs are immune to this effect.
Bite. Melee Attack: +1 to hit, range 5 ft., one target. Hit: 4 (1d4 + -1) piercing damage.
Description
Cravekits are the black, corrupted counterparts of their innocent, orange ancestors, taken over by an unholy plague. Stricken of their usual friendly nature, they are driven by an insatiable need to consume anything and everything that can fuel them, including each other if necessary.
Despite being in an almost constant state of desperation, cravekits will follow a pack system if one has eaten more than the rest (identified as the largest one), and will follow their lead for better chances at scrounging up food.
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