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Aura of Madness. Any creature that starts its turn within 10 feet of the Chorvexian must succeed on a DC 14 Wisdom saving throw or be frightened until the start of their next turn. On a successful save, they are immune to this aura for 24 hours.
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Abyssal Resilience. The Chorvexian has advantage on saving throws against spells and magical effects.
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Multiattack. The Chorvexian makes either two Claw attacks or one Slam attack.
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Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 7 (1d8 + 4) slashing damage. -
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 12 (2d8 + 4) bludgeoning damage. The target must succeed on a DC 14 Strength saving throw or be knocked prone. -
Withering Gaze (Recharge 5–6). The Chorvexian targets one creature it can see within 30 feet. The target must succeed on a DC 14 Constitution saving throw or take 21 (6d6) necrotic damage and be blinded until the end of its next turn.
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Bone-Shaking Wail (Recharge 5–6).
The Chorvexian releases a harrowing wail from the tubes on its back, sending a wave of psychic and sonic energy rippling outward. Each creature within 30 feet of the Chorvexian that can hear it must make a DC 14 Constitution saving throw. On a failed save, a creature takes 12 (3d6) thunder damage and 7 (2d6) psychic damage, and is deafened until the end of its next turn. On a successful save, a creature takes half damage and isn’t deafened.
Dreadful Advance.
The Chorvexian uses its unnatural agility to surge forward. It can move up to half its speed without provoking opportunity attacks. Any creature within 5 feet of the Chorvexian at the end of this movement must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.
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Malevolent Presence. When a creature makes an attack roll against the Chorvexian and the attack roll would hit, the Chorvexian turns its unholy eye upon the attacker, forcing it to see visions of its own insignificance. The attacker must succeed on a DC 14 Charisma saving throw or have the attack roll reduced by 1d8. On a failed save, the creature is overwhelmed with dread until the end of its next turn, reducing its speed by half.
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Vengeful Retribution. When the Chorvexian is reduced to half its hit points, it releases a psychic scream. All creatures within 20 feet must succeed on a DC 14 Wisdom saving throw or take 10 (3d6) psychic damage and be stunned until the end of their next turn.
Description
The Chorvexian is a terrifying foot soldier in the infernal armies of the Abyss, often serving under the command of demonic lords like Baphomet, the Prince of Beasts, or other fiendish overlords. These grotesque fiends are the embodiment of chaos and destruction, created to sow madness and despair among their enemies. Their hulking, skeletal forms are both unnervingly humanoid and alien, designed to unsettle and demoralize all who gaze upon them.
Physical Appearance
- The Chorvexian towers over most mortals, standing at 10 to 12 feet tall, with a sinewy, skeletal frame encased in blackened, jagged bone and flesh.
- Its circular mouth bristles with razor-sharp teeth, constantly oozing an acidic bile that hints at its predatory hunger.
- Two thick, muscular tentacles extend from its back, meeting above its head to hold a massive, unholy eye. The eye is said to reflect the infinite void of madness, and it exerts a psychic pull on those who stare too long.
- Bone tubes extend upward from its spine, exhaling a foul, sulfuric vapor as the creature breathes. These tubes emit a haunting wail when the Chorvexian exerts itself in battle.
Behavior and Tactics
- Masters of Chaos. Chorvexians thrive in combat, using their horrifying presence and Aura of Madness to throw their enemies into disarray. They take sadistic pleasure in instilling fear and confusion, often focusing on breaking the minds of their foes before finishing them off.
- Relentless Hunters. Once a Chorvexian marks its prey, it will pursue them without hesitation, even through magical barriers or perilous terrain. They are particularly adept at hunting spellcasters and other vulnerable targets.
- Shock Troops. These fiends are often deployed in the first waves of battle, breaking enemy ranks and softening resistance for higher-ranking demons to exploit. Their combination of brute strength, ranged psychic attacks, and supernatural resilience makes them formidable on the battlefield.
Allegiances
- Baphomet. Chorvexians frequently serve in the armies of Baphomet, their madness-inducing abilities complementing his chaotic and brutal war strategies. They are used as terror troops, driving mortals to insanity and clearing the path for their master’s minotaurs and demonic legions.
- Other Abyssal Lords. While most Chorvexians are bred in the service of Baphomet, other Abyssal lords—such as Orcus, Graz’zt, or Demogorgon—may employ them as mercenaries or commandeer them in their endless wars.
Abilities and Traits
- Unholy Eye. The single eye held aloft by its tentacles acts as both a weapon and a tool for its masters. It can project visions of the Abyss to overwhelm its enemies, or it can serve as a conduit for its lord’s will, allowing Baphomet or other fiendish lords to survey the battlefield directly.
- Psychic Scream. The bone pipes on its back amplify its psychic abilities, turning its anguished cries into a weapon that can shatter the resolve of entire armies.
- Resilience. Chorvexians are notoriously difficult to destroy. Even when defeated, their remains may dissolve into black ichor, only to reform in the Abyss after a time.
Lore and Legends
- Scholars and researchers speculate that Chorvexians were originally mortals who pledged their souls to Baphomet in exchange for power but were twisted into their current forms as punishment for failing to uphold their pacts.
- Their unholy eyes are said to contain fragments of the Abyss itself, making them highly sought after by occultists and warlocks brave enough to harvest them. However, handling such an eye is perilous, as it can drive the unprepared to madness.
- In infernal armies, Chorvexians are often paired with beasts and demons that thrive on chaos, making them a deadly force in the Blood War or in planar invasions.
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