Brutal Melee. This creature’s attacks with melee weapons
deal one extra die of their damage (included in the attack).
Additionally, they score a Critical Hit on a natural 18 or
higher.
Charge. If this creature moves at least 15 ft. towards a
target, its next attack against that target on the same turn has
advantage. On a hit, the target must make a DC 18 saving
throw or be knocked prone.
Multiattack. This creature makes
two attacks.
Bite. Melee Weapon Attack: +8 to
hit, reach 5 ft., one target. Hit: 21
(3d10 + 5) piercing damage.
Trample (Recharge 5-6). The Bies
trample the earth. All enemies within 5
feet must succeed on a DC 18 Dexterity
saving throw to attempt to jump out of the
way, taking 22 (5d6 + 5) damage on a failure.
Description
Bies are among the worst of the fiendish offspring of
Baphomet, personifying the corruption of evil upon the
natural world. These beasts are solitary hunters, stalking
their victims with ruthless determination. Their razor-sharp
claws and jagged teeth are stained with the blood of countless
fallen foes. Legends speak of their insatiable hunger, as they
consume flesh and bone, leaving nothing but carnage in
their wake. These monstrous creatures possess an uncanny
resilience, shrugging off wounds that would fell lesser beings.
Their leathery hides are thick and impenetrable, protecting
against all but the most powerful attacks. The mere sight of a
Bies is enough to strike terror into the hearts of even the most
valiant warriors. The Bies fight with little finesse, charging
straight at their opponents to knock them to the ground before
biting, kicking, and striking with their hooves.
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