Spider Climb. The arachnid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the arachnid knows the exact location of any other creature in contact with the same web.
Web Walker. The arachnid ignores movement restrictions caused by webbing.
Fey Ancestry. The arachnid has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Detect Undead. The arachnid can magically sense the presence of undead creatures up to 500 feet away. It knows the general direction they’re in but not their exact locations.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
Beckoned to the Fey. May be dismissed back into the Feywild as a reaction by the bonded familiar's master, and recalled as a bonus action in an open space within 30 foot of that master.
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