Mimicry. The crebain can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Fey Ancestry. The crebain has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Detect Undead. The crebain can magically sense the presence of undead creatures up to 500 feet away. It knows the general direction they’re in but not their exact locations.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Beckoned to the Fey. May be dismissed back into the Feywild as a reaction by the bonded familiar's master, and recalled as a bonus action in an open space within 30 foot of that master.
Description
Crebain were known to fly in large flocks resembling a huge black cloud and a big shadow cast below them. They made a horrible croaking, squawking noise when in flight which makes their presence known to all near them.
Called forth from the darker corners of the Feywild, Crebain are often usedfor their affinity for carrion, and their unnatural relation to the undead. They make for excellent wardens over graveyards.
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