Small Beast, Unaligned
Armor Class 12 Natural armour
Hit Points 100 (13d10 + 29)
Speed 40 ft., Climb 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Acid, Poison
Senses Darkvision 60ft, Passive Perception 5
Languages Common Cannot speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Vital Spirit. Annihilape does not need to sleep, and magic cannot put it to sleep.

Anger Point. Annihilape has advantage on attack rolls.

Defiant. Annihilape has +5 to initiative.

Spectral Attacks. Annihilape's attacks are magical.

Actions

Multiattack. Annihilape uses Low Kick twice. Instead, a Low Kick can be replaced by a Shadow Punch, if it is available.

Low Kick. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 24 (8d4 + 4) bludgeoning damage.

Rage Fist (Recharge 5-6). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 39 (10d6 + 4) bludgeoning damage. If Annihilape has already been hit by an attack this round, Rage Fist does an additional 14 (4d6) damage.

Shadow Punch (Recharge 6). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 24 (8d4 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.

 

Habitat: Forest

TheLakeGuardian

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