Medium Or Small Humanoid, Neutral
Armor Class 16
Hit Points 38 (15d6 + 3)
Speed 20 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +5, CON +5
Damage Resistances Bludgeoning, Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 15
Languages Common, Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fake head. Blammyae have a fake head where a head should be.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

unarmed strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1+STR modifier bludgeoning damage.

 Short sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:   (1d4 + 4) [piercing] damage.

Short Bow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., 1 target. Hit:  (1d6 + 1) [piercing] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rohemturvalor

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