Shutdown. If targeted by dispel magic, the Clockwork Giant Scorpion must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Multiattack. The Clockwork Giant Scorpion makes three attacks: two with its pincers and one with its sting.
Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The Clockwork Giant Scorpion has two pincers, each of which can grapple only one target.
Lightning Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Comments