Large Construct, Any Lawful Alignment
Armor Class 18 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
9 (-1)
Damage Immunities Lightning, Poison
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the Clockwork Giant Scorpion must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Actions

Multiattack. The Clockwork Giant Scorpion makes three attacks: two with its pincers and one with its sting.

Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The Clockwork Giant Scorpion has two pincers, each of which can grapple only one target.

Lightning Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

OrangeGnome

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