Fireborn. A creature that touches the charred or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage.
Deathburst. When the Charred dies, it explodes in a burst of ash and flame. All creatures near it must make a DC 11 Constitution saving throw or take 7 (2d8) fire damage on a failed save or half as much damage on a on a successful one. This does not activate if the Charred has taken cold damage or been in water within a round of its death.
Illumination. The charred sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Water Susceptibility. For every 5 feet the charred moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Charred move with a jerky, uneven gait. They are clad in charred clothes, are covered in ash, and have holes in their skin from where the flames are. Through these holes in their skin, you can see the glow of the fire inside of them.
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