Medium Undead (Any Race), Any Chaotic Alignment
Armor Class 10 (ripped armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
9 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
7 (-2)
Condition Immunities Charmed, Frightened
Senses Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bloodied Fury. While Bloodied, the zombie has advantage on attack rolls.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Nature. A zombie doesn't require air, food, drink or sleep.

Actions

Slam. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Description

Unlike a regular zombies, the berserker zombie makes very explosive and sporadic movements. It's muscularity, seemingly much greater than that of any zombie, and even with it's decaying body it's physical might stays impressive. Extremely aggressive, berserker zombies attack anything on sight and kill without mercy.

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2025 10:24:59 AM
1
4
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Coming Soon

Habitat: DesertUrban

Uldin250

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