Bloodied Fury. While Bloodied, the zombie has advantage on attack rolls.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature. A zombie doesn't require air, food, drink or sleep.
Slam. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Description
Unlike a regular zombies, the berserker zombie makes very explosive and sporadic movements. It's muscularity, seemingly much greater than that of any zombie, and even with it's decaying body it's physical might stays impressive. Extremely aggressive, berserker zombies attack anything on sight and kill without mercy.
Previous Versions
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3/2/2025 10:24:59 AM
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1
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4
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Coming Soon
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