Medium Elemental, Neutral
Armor Class 15
Hit Points 27 (6d8 + 24)
Speed 0 ft., Fly 90 ft.
STR
12 (+1)
DEX
20 (+5)
CON
13 (+1)
INT
5 (-3)
WIS
9 (-1)
CHA
5 (-3)
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force
Condition Immunities Exhaustion, Grappled, Paralyzed, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Air Form. The Clododi can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Mist. The Clododi can turn its body into mist, becoming mostly invisible. Creatures must make a DC 16 Wisdom save to see it, and have disadvantage on attacks against it if they don't succeed the save. However, the Clododi can only move while invisible and may not use actions. It may use a bonus action at the start or end of one of its turns to reform and no longer be invisible.

Cloud Bomb. Ranged Weapon Attack: +7 to hit, range 1/5 ft., 2 targets. Hit: 7 (2d6) force damage. The Clododi loses 1 hp due to using a part of itself.

Launch. The Clododi can spin around a target, creating a gust of wind that launches the target upwards. The target must succeed a DC 14 strength save or take 1d8 bludgeoning damage from hitting the ground.

Description

(Part of "The Screaming Star" campaign) The Clododi looks like a disc of cloud with a propeller on top and an eye on the bottom. The pieces of cloud that make it up also act like grenades, exploding when thrown.

Habitat: DesertForestGrasslandHillMountain

DatBoiAtlas

Comments

Posts Quoted:
Reply
Clear All Quotes