Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 73 (8d12 + 27)
Speed 30 ft., Swim 50 ft.
STR
21 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +8, CON +7
Skills Stealth +5
Damage Resistances All, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Paralyzed, Poisoned
Senses Unknown able to detect harmful substances within a 10 foot radius, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Hold Breath. The bullsquid can hold its breath for 20 minutes.

Trampling Charge. If the Bullsquid moves at least 20 feet straight toward a creature and then hits it with a tail or tentacle attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Bullsquid can make one bite attack against it as a bonus action.

Actions

Multiattack. The bullsquid makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is [grappled, and the bullsquid can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the bullsquid. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Tentacle. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is [grappled. The Bullsquid has 5 tentacles, each of which can grapple one target.

Toxic spitball. The Bullsquid expels a dog-sized ball of poison at a point up to 30 feet away, where it explodes, releasing a 5-foot-radius sphere of poisonous gas and liquid that disperses quickly. Each creature in the sphere must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. After the bullsquid throws a bomb, roll a d6; on a roll of 3 or lower, the bullsquid runs out of toxins, and must eat or bathe in something toxic or poisonous to use this attack again.

Description

The Bullsquid is a large alien apex predator that features Mindflayer like face tendrils and a shockingly powerful immunity to toxic environments. it posses a body structure similar to a large tadpole, featuring 2 powerful legs and a wide streamlined body. The Bullsquid uses its immunity to toxins to its advantage, transporting the toxins and sludge on its body to create a ball of pure waste, which is extremely dangerous at medium range. It is typically territorial, attacking intruders with little warning, the sheer amount of destruction that a single Bullsquid is able to cause if provoked as led to small villages worshiping the invasive species as demigods, something Bullsquids are not a fan of. There are exceptions to the Bullsquid's wrath however, as they seem to not mind certain species, such as crocodiles, houndeyes, Mind flayers, and some lizardfolk, to be inside of their territory, even allowing them to get close. It is unknown why bullsquids make exceptions for such species, however, some creature scientists suspect that it is due to these species reminding Bullsquids of their home world.

Bullsquids originate from a strange world that borders between elemental dimensions known as Xen. This world is essentially a natural nature preserve, with every fauna and flora on Xen originating from a different world, yet forming a surprisingly thriving ecosystem. On Xen, Bullsquids take a role similar to lions or crocodiles, acting as an apex predator, keeping other populations from growing too rapidly by using their immunity to toxins in order to hunt dangerous Xen fauna

Monster Tags: Misc Creaturebeast companionbrute

Habitat: CoastalSwampUnderdarkUrban

aginglad

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