Feast On Fear. If any creature within a 100ft radius has the frightened condition, the arefanea will deal 1d6 necrotic damage to them every turn.
Insect Instinct. If this creature is hit by any attack, it will immediately take a bonus action of crawling away. Not sure if this should be considered a reaction but I don't really want to bother figuring out.
Spider Sauce. Upon death, the arefanea secretes an odd liquid which, when touched, causes all players who make contact with it to automatically crit fail on their next roll.
Web Threading. Arefaneas can create webs which make it easier for creatures to climb on difficult surfaces.
Multiattack. It does two attacks with a bite.
Bite. Melee Weapon Attack: Deals 2d6 necrotic or poison attack depending on what type of damage you feel like dealing.
Creep Out. The arefanea scares a creature within 40ft of it with its spindly limbs and crooked fangs. The creature must win a DC 14 charisma saving throw, or else they are frightened.
Description
These spider-like lurk within the crevices of the underdark and sometimes in shady spots of swamps. They have long, spindly legs (10 of them, in fact.) which click on the ground as they move. Their body is made up of two parts; the head which is black, has 6 glowing red eyes on it and a maw with two sets of yellowish teeth in it and the grey abdomin, which can produce seemingly infinite amount of web. They crawl across the floor, scouring for creatures to feed on such as smaller insects, other arefanea, scorpions and sometimes abyssal chickens.
Comments