Large Celestial, Any Non-Good Alignment
Armor Class 14 (natural armor)
Hit Points 95 (14d10 + 25)
Speed 30 ft.
STR
17 (+3)
DEX
9 (-1)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws WIS +7
Skills Insight +4, Persuasion +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 9
Languages All
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Sickening Absorption. Whenever the golem is subjected to poison damage, it takes no damage and instead regains a number of hit points equal to the poison damage dealt. Additionally, if the golem is forced to make a constitution saving throw based on a foul odor, it automatically succeeds and regains hit points equal to the DC of the saving throw.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Cheesy Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is reduced to 0 hit points by this attack, it is transformed into a small wheel of cheese.

Cheesy Blessing (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC and can use its cheesy slam attack as a bonus action. Additionally, allies within 10 ft. of the golem gain 10 temporary hit points.

Legendary Actions

The golem can use one legendary action per day, and only at the end of another creature's turn.

Wall of Cheese. The golem casts Wall of Stone, requiring no verbal or material components, and the wall is made of cheese instead of stone. The only difference is that the wall now has vulnerability to fire damage.

Burning Cheese Dip. The golem casts Fireball at the lowest level, requiring no verbal or material components, and instead of fire, it's burning cheese dip. The only differences are that the cheese dip doesn't catch anything on fire, and deals acid damage instead of fire damage.

Cheese Meal. The golem casts Goodberry at the lowest level, requiring no verbal or material components. The only differences are that instead of berries, it is highly nourishing cheese, and the golem has advantage on persuasion checks to persuade the creatures who eat it to follow the Cheese Lord.

 

Description

The Cheese Lord is an extradimensional being who has always been fascinated by the inner planes, and seeks to extend his reign to them. He is a mysterious being, and his true intentions are unknown. He speaks to the minds of the mentally frail via telepathy, as long as they hold a piece of cheese.

Many warlocks are indebted to him, as he provides them powers. Any madman can quickly gain magical power simply by finding a wheel of cheese and listening to it speak. The particularly charismatic of those disciples will likely gather a following, and the Cheese Lord is quite willing to cause miracles if it means more members for his cause.

As a warlock of the Cheese lord, your warlock focus is a piece of cheese. Losing it means losing your connection with the Cheese Lord, and therefore your power. You must gather at least one follower per year of service, or your magic will be stripped away. If you had any mental illness, (very likely) it will be cured as long as you serve your master.

The eventual goal of every cheese warlock is to grow their warlock focus into a cheese golem, who are divine entities from the Cheese Lord's homeworld. Once you have gathered enough cheese and followers, you must sacrifice yourself so that the cheese golem may have life. Your soul goes to a special afterlife full of other cheese devouts.

Cheese golems speak the will of their lord, the Cheese Lord himself. They are entirely made of cheese, in a humanoid shape. They look as if they have been grown out of a smaller piece of cheese, which makes sense because that's exactly where the come from. They have innate cheesy magic, and can speak every language.

Cheese golems don't require food or drink, and they can't consume such things anyway. They can sleep, although they don't need too. They regenerate themselves while resting.

TheCrimsonAxe

Comments

Posts Quoted:
Reply
Clear All Quotes