Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 47 (5d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

(Flame only)
Fire Breath. Spell Attack: Recharge 5-6, reach 15 ft. cone, each creature must make a DC13 Dexterity saving throw. Hit: (2d8) fire damage.

(Bolt only)
Lightning Breath. Spell Attack: Recharge 5-6, reach 30 ft. line, each creature must make a DC13 Dexterity saving throw. Hit: (2d8) lightning damage.

Monster Tags: Misc Creature

Habitat: ForestHill

callibrie