Divine Resistance. (5/day). Art may say 'nuh uh' to literally anything.
Multiattack. Art makes two melee attacks, and 2 Arm Cannon attacks, and one Smite.
Powerfist. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 50 (10d6 + 3) bludgeoning damage.
Arm Cannon. Ranged Weapon Attack: +20 to hit, range 100/400 ft., one target. Hit: 50 8d10) bludgeoning damage.
Smite. Ranged Weapon Attack: +20 to hit, range 100/400 ft., one target. Hit: 50 10d10) radiant damage.
Parry. Art adds 6 to its AC against one melee attack that would hit it.
Art gets 3 legendary actions per turn, and may only use them on the end of another creature's turn.
Attack. Art makes one attack.(Not Multiattack Temming).
Divine Counter. (Costs 2 Actions). Art targets a single target, which will guarantee fail their next saving throw, or attack. If they use a multiattack, their strongest attack is a miss.(A Dragon's bite, for example.) This cannot be used to stop auto-hits, or against a certain tarrasque's mythic action, since this is technically weaker.
Divine Detection. (Costs 3 Actions). Art can see what one ability an entity has used. For Example, he can see the specific details of a barbarian's rage AFTER the barbarian has used rage within sight of the Art.
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