Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
One Mind. All of the mimics have the physic ability to freely communicate with each other using telepathy.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Multiattack. The mimic makes two bite attacks.
Binding Tongue. The mimic will send out a tongue from one of its "body parts" towards a creature +7 to hit, reach 150 ft., one target. Hit: 15 (3d8 + 3) bludgeoning damage plus 5 (1d8 + 1) acid damage. The creature will have to make a dextarity saving throw (DC 15) and on a failed throw becomes grappled and can make the save again at the end of each of the creatures turns.
Swallow. The mimic extends one of its appendages 100 ft. in a direction and any creatures within the path must make a dexterity saving throw (DC 19). On a failed save they enter the mimics stomach. On a successful save the creature moves out of the way. Any creature that enters the stomach is regurgitated at the end of the mimics next turn.
Regurgitation. The mimic regutitates one of the following 12 items or a creature within the mimics stomach with a +5 to hit. Reach 150 ft., one target.
- Human Skeleton, Hit: 9 (1d12 + 3)
- Great Swords, Hit: 9 (2d6 + 3)
- Shields, Hit: 10 (2d6 + 4)
- Planks, Hit: 9 (4d4 + 1)
- Arrows, Hit: 13 (3d8 + 1)
- Wooden Table, Hit: 12 (2d12)
- Tree, Hit: 12 (6d4)
- Stomach Acid, Hit: 9 (4d4 + 1)
- Net, Hit: 6 (1d8 +2)
- A Sac of 100 GP, Hit: 16 (4d8)
- Wooden Boat, Hit: 24 (4d12)
- Bricks, Hit: 16 (4d6 + 4)
Omega Mimic Grand Convergence. This action requires multiple Omega Mimics to be present. All Omega Mimics mimics will combine to create one entity in between all of them and this will take two full rounds to do. All of their hit points will combine into one creature. This will cause them to enter their Omega Mimic Ultimate Form - Breaking World. All mimics currently in the group combine to form a structure made of many different parts such as mine shafts, houses, farm land, boats, chests, swords, armor and other forms a mimic might take. They will gain all of their mythic actions.
Brace. The mimic prepares to be hit by an attack so it braces itself increasing its AC by 2.
Agility. The mimic moves to a more optimal position allowing it to move 50 feet in any direction.
The Omega Mimic can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mimic regains spent legendary actions at the start of its turn
Detect. The mimic makes a Wisdom (Perception) check and allows it to see invisible creatures within 75 ft.
Alert. The mimic communicates information about a creature to another mimic. The mimic gains advantage on its next attack roll on the target.
The Omega Mimic gains these abilities after using its Omega Mimic Grand Convergence.
Binding Tongue. The mimic will make one Binding Tongue attack.
Swallow. (Costs 2 Actions) The mimic extends one of its appendages 100 ft. in a direction and any creatures within the path must make a dexterity saving throw (DC 19). On a failed save they enter the mimics stomach. On a successful save the creature moves out of the way. Any creature that enters the stomach is regurgitated at the end of the mimics next turn.
Regurgitation. (Costs 2 actions) The mimic makes one regurgitation attack.
Description
The Omega Mimics like to travel in large packs and settle down in areas disusing themselves as full towns. These monsters will wait for people to try to enter them and once that happens they strike. They have been known to take over already occupied towns and killing everyone who already lived there.
Lair and Lair Actions
Terrain Mesh
The Omega Mimic moves around quite a bit and its terrain must be flexible to fit this moving life style. The Mimic is makes the whole area is dark but on the inside there are light sources the resemble stars and act similar to the spell dancing lights illuminating the ground and area in a very soft light. This light can not be dispelled by any effects other than the mimic.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- The ground opens to the mimics stomach in a 5 ft circle diameter. Any creators within this area must succeeded on a Dexterity saving throw or be ingested into the mimic.
- The magical lights within the lair go out temporarily for till the next round. This causes all creators to plunge into darkness.
- Magic surges in the area as the lights flicker as major illusion is cast creating copies of the Omega Mimic or other environmental effects.
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