Large Construct, Neutral
Armor Class 16
Hit Points 80 (10d10 + 30)
Speed 300 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws DEX +6, CON +5
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

High-Speed Maneuverability: The Sand Bike has advantage on Dexterity saving throws and checks to avoid obstacles or hazards.

Compact Build: The Sand Bike can navigate narrow or confined spaces, such as caves or tight ravines.

Self-Stabilizing: If the Sand Bike is knocked prone, it can right itself at the start of its turn.

Actions

Dash: The Sand Bike can take the Dash action as a bonus action.

Mounted Weapons (DM discretion):  Each weapon attack counts as an action. If passengers are present, they may operate these weapons as part of their turn.

Weapon Attack Modifier Damage Range Special Features
Light Crossbow +5 to hit 1d8 Piercing 80 ft./320 ft. Quick and reliable, requires manual reload.
Psionic Cannon +5 to hit 2d8 Psychic 120 ft. Consumes 1 psionic charge per shot, ignores cover.
Gatling Crossbow +5 to hit 1d6 Piercing (x3) 60 ft. Fires 3 bolts per round, consumes 3 bolts per attack.
Flame Thrower DC 13 Dexterity 3d6 Fire 30 ft. cone Continuous flame, ignites flammable objects.
Bonus Actions

Boost Engine (Recharge 5–6): The Sand Bike can temporarily increase its speed to 600 ft. for 1 minute. Afterward, it must succeed on a DC 13 Constitution saving throw or gain 1 level of exhaustion.

Description

Power Source: Any psionic shard or crystal.

Charge Consumption: 1 charge per 8 hours of operation.

Mishaps: Mishap Triggered by Damage Threshold of 12.

Field Repairs: A successful DC 15 Intelligence (Psionic Mechanics) check reduces 1 level of exhaustion.

Workshop Repairs: Required for major damage or mishaps, restoring full functionality.

Master_of_Nothing

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