High-Speed Maneuverability: The Sand Bike has advantage on Dexterity saving throws and checks to avoid obstacles or hazards.
Compact Build: The Sand Bike can navigate narrow or confined spaces, such as caves or tight ravines.
Self-Stabilizing: If the Sand Bike is knocked prone, it can right itself at the start of its turn.
Dash: The Sand Bike can take the Dash action as a bonus action.
Mounted Weapons (DM discretion): Each weapon attack counts as an action. If passengers are present, they may operate these weapons as part of their turn.
| Weapon | Attack Modifier | Damage | Range | Special Features |
|---|
| Light Crossbow | +5 to hit | 1d8 Piercing | 80 ft./320 ft. | Quick and reliable, requires manual reload. |
| Psionic Cannon | +5 to hit | 2d8 Psychic | 120 ft. | Consumes 1 psionic charge per shot, ignores cover. |
| Gatling Crossbow | +5 to hit | 1d6 Piercing (x3) | 60 ft. | Fires 3 bolts per round, consumes 3 bolts per attack. |
| Flame Thrower | DC 13 Dexterity | 3d6 Fire | 30 ft. cone | Continuous flame, ignites flammable objects. |
Boost Engine (Recharge 5–6): The Sand Bike can temporarily increase its speed to 600 ft. for 1 minute. Afterward, it must succeed on a DC 13 Constitution saving throw or gain 1 level of exhaustion.
Description
Power Source: Any psionic shard or crystal.
Charge Consumption: 1 charge per 8 hours of operation.
Mishaps: Mishap Triggered by Damage Threshold of 12.
Field Repairs: A successful DC 15 Intelligence (Psionic Mechanics) check reduces 1 level of exhaustion.
Workshop Repairs: Required for major damage or mishaps, restoring full functionality.
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