Medium Or Small Construct (Warforged), Any Alignment
Armor Class 18 Ultra-light Composite
Hit Points 60 (8d8 + 24)
Speed 60 ft., Hover.
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +8, CON +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision, Passive Perception 10
Languages Understands Common but doesn’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Traits

Hovering Propulsion. The AutoGuard hovers silently when stationary but emits a loud mechanical hum while moving, making auditory perception difficult. It has disadvantage on Perception checks relying on hearing.

Keen Sight. The AutoGuard has advantage on Wisdom (Perception) checks that rely on sight.

Unstable Core. When the AutoGuard is reduced to 0 hit points, it explodes. Each creature within 15 feet must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save or half as much damage on a success.

Hard to Hit. When moving 20 feet or more in a round, ranged attacks against the AutoGuard are made with disadvantage due to its erratic movements and high speed.

Actions

Actions

Multiattack. The AutoGuard makes three attacks: one with its Cannon and two with its Clockwork Sawblades.

Cannon. Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target.
Hit: 18 (4d8) fire damage.

Clockwork Sawblades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 14 (3d6 + 5) slashing damage.

Flame Vent (Recharge 5–6). The AutoGuard expels a burst of steam and flame in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save or half as much damage on a success.

Bonus Actions

Evasive Maneuver (Recharge 5–6).
The AutoGuard can immediately move up to half its hover speed without provoking opportunity attacks. If it moves at least 20 feet this way, it gains a +2 bonus to AC until the start of its next turn.

Overclock.
The AutoGuard pushes its internal mechanisms to the limit. Until the start of its next turn, it gains an additional weapon attack when it takes the Multiattack action but takes 5 (1d10) fire damage from overheating.

Reactions

Rapid Counterattack.
When a creature within 5 feet of the AutoGuard misses it with a melee attack, the AutoGuard can make one Clockwork Sawblades attack against that creature.

Reactive Shields (1/Day).
When hit by an attack, the AutoGuard deploys temporary steam-based shielding. It gains resistance to all damage from that attack and until the start of its next turn.

Description

The Mk.3 AutoGuard is a marvel of engineering, built for relentless speed and deadly precision. Its brass-and-copper frame gleams with rivets and moving parts, powered by a steam-driven core that propels it through the air. Its two sawblade appendages spin menacingly, and its central "eye" glows red-hot when it fires bursts of superheated steam.

The AutoGuard is fast and difficult to hit, a terror on the battlefield with its pinpoint accuracy and offensive capabilities. However, it is fragile, relying on its agility and destructive force to overwhelm its enemies before being destroyed. The Mark III AutoGuard is often employed to defend high-value locations or to act as a hunter-killer drone for its creators.

Monster Tags: construct

Lilfatherfigure

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