Go for the Throat. If the alpha wolf hits a prone target with its bite
attack, it is treated as a critical hit.
Keen Hearing and Smell. The alpha wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The alpha wolf has advantage on attack rolls against a creature if at least one of the alpha wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Howl (Recharge 6). The alpha wolf emits a terrifying howl. Each creature within 120 feet that can hear its howl must succeed on a DC 12 Wisdom saving throw
or be frightened for one minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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