Medium Humanoid (Any Race), Any Neutral Alignment
Armor Class 16 (splint)
Hit Points 40 (9d8 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Grappled
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Rocket Hammer. Melee Weapon Attack: +1 to hit, reach 5ft. 1d8+4 bludgeoning  damage. Creature can charge at target up to 10ft and if the enemy fails a DC 13 Dexterity saving throw then target takes additional 1d4 bludgeoning damage.

Rocket Launcher. Ranged Weapon Attack: range 50/100 ft., Blast Radius 10ft , Direct Hit: (3d6 + 4) bludgeoning damage. If target is within blast radius they take (1d8) force damage. 

Overhead Smash. Unarmed Attack: +3 to hit, reach 5ft. 2d8+4 bludgeoning  damage. Upon successful hit the target must make a DC 15 Constitution saving throw or be knocked prone. 

 

 

Description

Brute Mercenaries are the most terrifying member of the Mercenary Guilds. It is said that someone that finds themselves locked in a room with a Brute never leaves the room.

Monster Tags: NPChumanoid

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Jazzyman031996

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