Armor Class 16 (beef armor)
Hit Points 110 (13d8 + 52)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
26 (+8)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Skills Deception +10, Insight +8
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Limited Magic Immunity. Michael Ray Robinson can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. Michael Ray Robinson's innate spellcasting ability is Constitution (spell save DC 18). Michael Ray Robinson can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

Actions

Multiattack. Michael Ray Robinson makes one THWAP one Monster Munchin' On Dem' Chilli Dawgs attack.

THWAP. Melee Weapon Attack:  to hit, reach 5 ft., one target. Hit: 12 (2d10 + 2); slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a spell or similar magic.

Monster Munchin' On Dem' Chilli Dawgs. Michael Ray Robinson begins to gawk tuah on two chilli dawgs like sonic at a TGI Fridays and thus regains 2d6 + 4 health and deals 2d4 psychic damage to any who are able to see it as he munches on that thang

Habitat: Urban

CountAhrack

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