Small Celestial, Neutral Good
Armor Class 16 natural armor
Hit Points 45 (7d8 + 14)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +7, WIS +6
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Senses: Amicus has advantage on Wisdom (Perception) checks that rely on sight, smell, or hearing.

Shadow Meld: Amicus can blend into shadows, becoming invisible while in dim light or darkness.

Bonded Familiar: Amicus shares a telepathic bond with its master, allowing them to communicate within a range of 100 feet. Additionally, Amicus can use its master's spell slots to cast spells

Immortality: Amicus cannot die of old age and does not require food, water, or sleep. If reduced to 0 hit points, it vanishes and reappears after 24 hours with all its hit points restored.

Actions

Multiattack: Amicus may make two claw attacks

Claw Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage

Ethereal Shift: Amicus can use its action to shift into the Ethereal Plane, becoming intangible and invisible for up to 1 minute. It can end this effect early as a bonus action

Blessing of the Life Mother: Amicus can channel the magic gifted to him by the binding vow made between Ehakul and Rahina to channel life itself into physical form. Each friendly creature in a radius of 15 feet of Amicus regains 2d8+3 hit points. 

cgcravens

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