Keen Senses: Amicus has advantage on Wisdom (Perception) checks that rely on sight, smell, or hearing.
Shadow Meld: Amicus can blend into shadows, becoming invisible while in dim light or darkness.
Bonded Familiar: Amicus shares a telepathic bond with its master, allowing them to communicate within a range of 100 feet. Additionally, Amicus can use its master's spell slots to cast spells
Immortality: Amicus cannot die of old age and does not require food, water, or sleep. If reduced to 0 hit points, it vanishes and reappears after 24 hours with all its hit points restored.
Multiattack: Amicus may make two claw attacks
Claw Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage
Ethereal Shift: Amicus can use its action to shift into the Ethereal Plane, becoming intangible and invisible for up to 1 minute. It can end this effect early as a bonus action
Blessing of the Life Mother: Amicus can channel the magic gifted to him by the binding vow made between Ehakul and Rahina to channel life itself into physical form. Each friendly creature in a radius of 15 feet of Amicus regains 2d8+3 hit points.
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