Light Frame Agility: The hang glider is designed for agility, granting advantage on Dexterity-based checks to avoid obstacles or hazards while airborne.
Engine Mode: Use the motorized engine to hover or maintain altitude for up to 4 hours on a single charge.
Glide Mode: When powered flight is unavailable, the Raptor can safely glide to the ground at a controlled descent speed of 90 ft. per round.
Scout Utility: Equipped with a basic visual scanner, allowing the pilot to spot vehicles, structures, or terrain features up to 1 mile away.
Passenger Capacity: Designed for 1 pilot and a small storage compartment (50 lbs. capacity).
Dive Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3d6 + 4 bludgeoning damage. The Raptor must descend at least 30 ft. as part of this action.
Deploy Scout Beacon (Recharge 6): As an action, the Raptor can deploy a scout beacon that provides bright light in a 30 ft. radius and dim light for an additional 30 ft. for up to 1 hour.
Mounted Weapons (DM discretion): Each weapon attack counts as an action. If passengers are present, they may operate these weapons as part of their turn.
| Weapon | Attack Modifier | Damage | Range | Special Features |
|---|
| Light Crossbow | +5 to hit | 1d8 Piercing | 80 ft./320 ft. | Quick and reliable, requires manual reload. |
| Psionic Cannon | +5 to hit | 2d8 Psychic | 120 ft. | Consumes 1 psionic charge per shot, ignores cover. |
Tail Boost: Spend 1 additional psionic charge to gain a speed boost of 120 ft. for 1 minute. Afterward, roll a DC 12 Constitution saving throw for the engine. On a failure, the Raptor incurs 1 level of exhaustion.
Description
Power Source: Any psionic shard or crystal.
Charge Consumption: 1 charge per 4 hours of powered flight.
Mishap Threshold: 10
Field Repairs: A successful DC 15 Intelligence (Psionic Mechanics) check reduces exhaustion by 1 level per hour of work.
Workshop Repairs: Required for severe damage or mishaps, restoring full functionality.
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