Medium Construct, Neutral
Armor Class 14 Light Frame
Hit Points 60 (8d8 + 8)
Speed 480 ft., 90 ft. Glide Mode
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws DEX +6, CON +3
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Light Frame Agility: The hang glider is designed for agility, granting advantage on Dexterity-based checks to avoid obstacles or hazards while airborne.

Engine Mode: Use the motorized engine to hover or maintain altitude for up to 4 hours on a single charge.

Glide Mode: When powered flight is unavailable, the Raptor can safely glide to the ground at a controlled descent speed of 90 ft. per round.

Scout Utility: Equipped with a basic visual scanner, allowing the pilot to spot vehicles, structures, or terrain features up to 1 mile away.

Passenger Capacity: Designed for 1 pilot and a small storage compartment (50 lbs. capacity).

Actions

Dive Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3d6 + 4 bludgeoning damage. The Raptor must descend at least 30 ft. as part of this action.

Deploy Scout Beacon (Recharge 6): As an action, the Raptor can deploy a scout beacon that provides bright light in a 30 ft. radius and dim light for an additional 30 ft. for up to 1 hour.

Mounted Weapons (DM discretion):  Each weapon attack counts as an action. If passengers are present, they may operate these weapons as part of their turn.

Weapon Attack Modifier Damage Range Special Features
Light Crossbow +5 to hit 1d8 Piercing 80 ft./320 ft. Quick and reliable, requires manual reload.
Psionic Cannon +5 to hit 2d8 Psychic 120 ft. Consumes 1 psionic charge per shot, ignores cover.
Bonus Actions

Tail Boost: Spend 1 additional psionic charge to gain a speed boost of 120 ft. for 1 minute. Afterward, roll a DC 12 Constitution saving throw for the engine. On a failure, the Raptor incurs 1 level of exhaustion.

Description

 Power Source: Any psionic shard or crystal.

Charge Consumption: 1 charge per 4 hours of powered flight.

Mishap Threshold: 10

Field Repairs: A successful DC 15 Intelligence (Psionic Mechanics) check reduces exhaustion by 1 level per hour of work.

Workshop Repairs: Required for severe damage or mishaps, restoring full functionality.

Master_of_Nothing

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