Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Silent. The bounty hunter is highly skilled and doesn't allow his prey to find out he's tracking them. Has advantage on dexterity (stealth) checks while stalking prey.
Paladin. This character is a 5th level paladin and can use 4 first level spells and 2 second level spells
Spells. Shield of Faith, Zone of Truth, Cure Wounds, Command, Compelled Duel, Divine Smite
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two glaive attacks. In hybrid form, it can attack like a bear or a humanoid.
Polearm Master. When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Glaive (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10+ 4) slashing damage.
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