Medium Undead, Neutral
Armor Class 15 Natural Armor
Hit Points 74 (9d10 + 25)
Speed 30 ft., (Floating, unslowed by difficult terrain or enemies)
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
19 (+4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws INT +7, WIS +1, CHA +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Undercommon and Deep Speech and the commands of its master, but cannot speak.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until either this grapple ends or they take damage.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 28 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

ChewtotheBacca

Comments

Posts Quoted:
Reply
Clear All Quotes