Tiny Plant
Armor Class 15 Natural Armor
Hit Points 20 (10d4)
Speed
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Acrobatics +8, Stealth +8
Damage Vulnerabilities Fire
Condition Immunities Charmed, Poisoned
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rogue’s Agility (1/Turn). Aleafee can take the Dash, Disengage, or Hide action as a bonus action.

Photosynthetic Vitality. While in sunlight, Aleafee regains 5 hit points at the start of its turn if it has at least 1 hit point.

 

Actions

Actions

Multiattack. Aleafee makes two melee attacks.

Rapier Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 2) piercing damage.

Throwing Needle. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Dexterity saving throw or be restrained as vines sprout from the needle and entangle the target. The target can use its action to make a DC 13 Strength check, freeing itself on a success.

Reactions

Leafy Parry. As a reaction, Aleafee can create a shield of vines, adding +2 to its AC against one melee attack that would hit it. To use this ability, the clone must see the attacker.

Description

Enter a general description for your monster here.

Rhyhart

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