Medium Humanoid (Air Genasi, Half-Elf), Any Alignment
Armor Class 17 Natural
Hit Points 77 (16d6)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
11 (+0)
INT
18 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +5, INT +9, WIS +7
Skills Deception +10, Insight +10, Perception +7
Damage Immunities Force
Condition Immunities Charmed
Senses Passive Perception 17
Languages Celestial, Common, Elvish Common, Celestial, Elvish
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Split Enchantment When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.

Mingle with the Wind You can cast Levitate (w/o material components) once per long rest.

Spellcasting. The [Baroness Novosel] is a 16-level spellcaster. Its spellcasting ability is Intelligence [INT 18] (spell save DC 18, +10 to hit with spell attacks). The [Baroness] has following [Wizard] spells prepared:
Cantrips (at will): [Acid Splash], [Blade Ward], [Friends], [Mage Hand], [Mind Sliver], [Sword Burst]
1st level (4 slots): [Feather Fall], [Mage Armor], [Magic Missile], and [Shield]
2nd level (3 slots): [Hold Person], [Misty Step], and [Tasha's Mind Whip]
3rd level (3 slots): [Counterspell], [Enemies Abound], and [Lightning Bolt]
4th level (3 slots): [Greater Invisibility], [Ice Storm], [Summon Elemental]
5th level (2 slots): [Cone of Cold], [Far Step], and [Synaptic Static]
6th level (1 slot): [Sunbeam] and [Wall of Ice]
7th level (1 slot): [Delayed Blast Fireball]
8th level (1 slot): [Abi-Dalzim's Horrid Wilting]

Actions

Hypnotic Gaze As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be charmed by you until the end of your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. You can use your action to maintain this effect on subsequent turns. ( 1/LR)

Bonus Actions

Telekinetic. You learn the mage hand cantrip, and can cast it without verbal or somatic components and make the spectral hand invisible. If you already know this spell, its range increases by 30 ft. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 ft. of you. When you do so, the target must succeed on a Strength saving throw (DC 15) or be moved 5 ft. toward or away from you. A creature can willingly fail this save.

Reactions

War Caster. You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Baroness Novosel is a Noble Wizard from Nicodranis

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FondaYvonne

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