Essence of the Soul. Once a creature dies to the hands of the Chickengorgon, it's soul will alleviate the Chickengorgon and heal it by 2d12 health.
Scourge of Blood. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (10d12 + 5) piercing damage.
Hellish Gore. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 15 (5d20 + 5) piercing damage.
Call of Dread. All creatures within a range of 30 ft must make a DC 15 saving throw. If failed, then all creatures will have disadvantage on attacks against the Chickengorgon for 3 turns.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
As it is known to disguise itself as a chicken to hide among its prey, a Chickengorgon may be one of the deadliest creatures known to exist. It feeds off the souls of the living to maintain its extended immortal life which makes them all the more difficult to kill. The Chickengorgons used to be known as the guardians of nature until a great corruption overtook their free will. Over time this corruption plagued their minds until they became savage killers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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