Medium Humanoid (Tiefling), Chaotic Evil
Armor Class 17 Battle Armour
Hit Points 190 (20d10)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
25 (+7)
Saving Throws STR +9, CON +9, CHA +12
Skills Acrobatics +8, Athletics +8, Performance +10
Senses Blindsight 30 ft, Passive Perception 15
Languages Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Inspiring Leader. Whever Captain Ginyu uses his Battle Pose ability, each ally within 60 feet that can see him gains 2d12 (14) temporary hitpoints.

Innate Spellcasting. Captain Ginyu has the innate sense of Ki, which allows him to perform certain spell like abilities. Captain Ginyu is a 9th-level spellcaster and his spell attack bonus is +7. His spell Save DC is 17:
Cantrips (at will): Telekenesis (inanimate objects only), Message
1st level (4 slots): Color Spray, Detect Magic, Thunderwave

3rd level (3 slots): Dispel Magic, Counterspell

7th level (2 slots): Delayed Blast Fireball

Actions

Multiattack. Ginyu makes 3 attacks, two of which can be either Ki Blast or Unarmed Attack; and Battle Pose.

Ki Blast. Ranged Ki Attack, +7 to hit, range 120/600 ft, one target. Hit: 12 (1d10 + 4) Force damage.

Unarmed Attack. Unarmed Attack, +8 to hit, reach 5ft, one target. Hit: 8 (1d8 + 4) Bludgeoning damage.

Wound Self. Melee Weapon Attack, Self, auto-hit. Hit: Target takes 20 Bludgeoning damage.

Battle Pose. Captain Ginyu performs a glorious battle pose to inspire and invigorate those around him. Roll a d6 on the table below to choose a random pose and effect. These effects last for 1 minute or until a new pose is activated.

  1. Battle Pose A: Advantage to all attacks.
  2. Battle Pose B: +2 AC
  3. Battle Pose C: +10 damage to all attacks.
  4. Battle Pose D: Double Movement Speed.
  5. Battle Pose E: All enemies within 30 feet must pass a DC 13 Charisma Save or be stunned for 1 turn.
  6. Battle Pose F: Resistance to all damage.

Change Body (Recharge 6). One target that Captain Ginyu can see within 60 feet must make a DC 18 Wisdom Saving Throw. On a success the target is unaffected. On a fail the target swaps bodies with Captain Ginyu. Both the target and Ginyu swap stats, abilities, and current HP. The target does not gain access to the Change Body ability. This effect ends if Ginyu chooses to undo the swap or by other magical means such as Greater Restoration.

 

Description

The imposing leader of the Ginyu Force; uncanny battle moves paired with uncanny looks makes him a formittable foe.

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2025 12:23:46 AM
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mikaelahyakuya30

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