Armor Class
16
Hit Points
82
(15d6 + 30)
Speed
30 ft., Fly 30 ft.
STR
6
(-2)
DEX
18
(+4)
CON
14
(+2)
INT
12
(+1)
WIS
17
(+3)
CHA
14
(+2)
Skills
Perception +6, Stealth +7
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Auran, Ignan
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Death Burst. When the ancient mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
Innate Spellcasting (1/Day). The ancient mephit's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:
1/Day: Dancing Lights
3/Day: Blur
Actions
Multiattack. The ancient smoke mephit makes three Claw attacks.
Claw. Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage plus 7 (3d4) acid damage.
Cinder Breath (Recharge 5-6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a
DC 15 Dexterity saving throw or be blinded until the end of the mephit’s next turn.
DC 15 Dexterity saving throw or be blinded until the end of the mephit’s next turn.
Reactions
Curl of Smoke. If the ancient mephit would be hit by a physical weapon attack it can leap into a curl of smoke and disappear, before reappearing some distance away as if it cast Misty Step.
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