Small Elemental, Unaligned
Armor Class 14
Hit Points 9 (3d6)
Speed 40 ft., Climb 20 ft.
STR
6 (-2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
13 (+1)
CHA
3 (-4)
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fire Healing. Whenever the rat is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. If it dies, it can be brought back to life as long as it is put into a fire within 1 hour of when it dies.

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Smoky Hide. Any attack rolls made from outside 10 feet of the rat have disadvantage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Fire Spit. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) fire damage.

Habitat: Urban

banicleloves_hookhorror

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