Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
Enter Host. As an action, the Brain Jacker Spiderling can begin to burrow into the body of an Incapacitated humanoid. This process takes one hour of uninterrupted time. At the end of the hour, the Spiderling can attach itself to the humanoid's spinal cord and the humanoid becomes its host.
While a humanoid is the host of a Brain Jacker Spiderling, it will have exhibit signs of delirium and possible insanity, experiencing auditory hallucinations and occasional twitching. During the first month of the Spiderling's attempted take over, the host is still mostly in control of their own actions. The Spiderling may, once per day, force the host to make a DC 10 Charisma saving throw. On a failure, the Spiderling can force the host to perform one simple action of its choice, such as striking out at another humanoid or closing a door.
If the host is ever targeted by the Lesser Restoration spell or by similar magical effect during the first month of the Spiderling's takeover, the holy magic will cause the Spiderling to become overwhelmed and die, ending the Spiderling's attempted takeover. After the first month however, the Spiderling will morph into a Brain Jacker Broodmother, and such magic will be rendered ineffective. After this point, the host is under the full control of the Brain Jacker, unless the DM decides otherwise. (See Brain Jacker Broodmother and Swarm of Brain Jacker Spiderlings homebrew entries to learn more).
Description
Part wasp and part spider, the Brain Jacker Spider is a twisted hybrid, selective bred by the High Priestesses of Lolth, the Spider Queen, to further their wicked goddess's aims for total domination. Having the body plan of a wasp including the head, thorax, abdomen, and a pair of functional, but combined with the 8 legs and potent toxin associated with arachnids, Brain Jackers would be truly detested creatures if their existence was widely known fact. Born from clutches numbering in the hundreds, Brain Jackers are highly programmable by the Lolth-Sworn priestesses, being selectively placed in key locations to disrupt enemy lines of communication and sow considerable chaos.
A Brain Jacker Spiderling can enter a humanoid body through an orifice, typically the ear canal, and attach itself to the spinal cord, beginning the process of slowly taking over the new hosts mind and actions. At first, a host will begin to experience minor headaches and auditory illusions, hearing what can only be described as the whispers of Lolth herself and the chitinous of hundreds of spiders at once. As the Brain Jacker grows, these hallucinations will continue to worsen, and the host will begin to experience temporary muscle spasms and loss of fine motor controls as the Spider starts to take direct control of the host. Within a matter of months, the hallucinations will continue to worsen as the Spider undergoes a metamorphosis within the hosts body, transforming into a Brain Jacker Broodmother. By this point, it is too late for the host, as most will have already undergone brain death. The unlucky few that do not experience such will be stuck in a tortuously painful state of semi-consciousness, able to passively understand and perceive their surroundings, but being unable to do anything about it save for the mad ramblings that the spider does not care to stop.
In truly horrific cases, a Brain Jacker Spiderling may be imbued with the ability to recieve telepathic commands and thoughts from the Spider Queen herself, effectively rendering any host it attaches to an unwilling puppet of the evil Drow goddess. Broodmothers, thankfully, are not capable of producing viable offspring who would in turn go on to infect more hosts, instead spawning drones of genetically identical spiders whose only purpose is to defend the Broodmother from attack. Both the Broodmother and her spawn will reside in the hosts body, slowly eating away at it over a period of time no longer than six months. During this time, all memories of the host will be recorded and sent back to the Broodmother's master(s). Once the host is completely consumed and no longer viable, the Broodmother will exit the host, and due to her large size, be rendered incapable of re-entering another. Instead, the Broodmother will begin laying large quantities of eggs, spawning large swathes of drones which she will take to begin attacking nearby creature mercilessly, causing chaos and potential devastation to the local ecosystem and/or society.
Previous Versions
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