Huge Monstrosity, Unaligned
Armor Class 12 Natural Armor
Hit Points 68 (8d12 + 16)
Speed 40 ft., Climb 40 ft., Fly 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +4
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its master, but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Corpse Shield. The Brain Jacker Broodmother stays sequestered within the body of its host until it is forced to leave, typically by the destruction of the hosts body. While within the hosts body, it is shielded from outside damage, shifting and maneuvering the deteriorating body to block incoming damage

The Broodmother has 25 Temporary Hit Points while it is within its host, and is incapable of gaining more Temporary Hit Points until it exits the hosts body. Once these Temporary Hit Points are spent, the hosts body is destroyed and the Broodmother becomes vulnerable. Due to her size, a Broodmother is incapable of taking on another host once theirs is destroyed.

Mutant Hybrid. Brain Jacker spiders have been selective bred to have the following features found in other forms of life: the dual pair of wings of a Dragonfly, the stinger of a Wasp, and the ability to control and/or alter the behavior of creatures like a Cordyceps fungus.

  • Each pair of wings has an AC of 10 and 10 Hit points. If one pair of wings is destroyed, the Broodmother's Flying speed is reduced to half its normal amount. When both pairs of wings are destroyed, the Broodmother is rendered incapable of flight.
  • The Broodmother's stinger has an AC of 15 and 10 Hit Points. When it is destroyed, the Broodmother loses access to its Stinger attack found in its actions.

Limited Telepathy. The Broodmother has the ability to produce a swarm of genetic copies of itself that it can mentally control and direct, out to a distance of 120 ft.,  in order to defend itself. When you roll initiative, the Broodmother spawns 1d4 + 1 swarms of these drones. These drones use the Swarm of Brain Jacker Spiderlings stat block (see Brain Jacker Spiderling and Swarm of Brain Jacker Spiderlings homebrew entries to learn more).

Actions

Multiattack. The Brain Jacker Broodmother makes one Bite attack and one Stinger attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) poison damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. The target must make a DC 12 Constitution saving throw, or suffer 7 (2d6) poison damage and become Poisoned for 1 minute. A creature that succeeds on the save takes half as much damage and is not Poisoned.

While Poisoned in this way, the target suffers 2 points of Poison damage at the end of each of their turns. A creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.

Bonus Actions

Command Drones. As a bonus action, the Broodmother can telepathically issue a command to her drone swarms. Choose one of the listed below:

  • Attack. Each drone swarm will attack the nearest creature that they are aware of and is not a Brain Jacker Broodmother.
  • Defend. Each drone swarm will attack the creature closest to themselves that is hostile to the Broodmother.
  • Mark. The Broodmother designates a target, causing all drone swarms to pursue and attack that creature. If the creature is ever more than 120 ft. away from the Broodmother, the mark vanishes and the drone swarms immediately assume the Defend command.

Spawn Drone Swarm. The Broodmother lays a clutch of eggs, that have 5 Hit Point and an AC of 10. At the start of the Broodmother's next turn, if they have not been destroyed, the clutch hatches, spawning a drone swarm that takes its turn immediately after the Broodmother.

Description

Part wasp and part spider, the Brain Jacker Spider is a twisted hybrid, selective bred by the High Priestesses of Lolth, the Spider Queen, to further their wicked goddess's aims for total domination. Having the body plan of a wasp including the head, thorax, abdomen, and a pair of functional, but combined with the 8 legs and potent toxin associated with arachnids, Brain Jackers would be truly detested creatures if their existence was widely known fact. Born from clutches numbering in the hundreds, Brain Jackers are highly programmable by the Lolth-Sworn priestesses, being selectively placed in key locations to disrupt enemy lines of communication and sow considerable chaos.

A Brain Jacker Spiderling can enter a humanoid body through an orifice, typically the ear canal, and attach itself to the spinal cord, beginning the process of slowly taking over the new hosts mind and actions. At first, a host will begin to experience minor headaches and auditory illusions, hearing what can only be described as the whispers of Lolth herself and the chitinous of hundreds of spiders at once. As the Brain Jacker grows, these hallucinations will continue to worsen, and the host will begin to experience temporary muscle spasms and loss of fine motor controls as the Spider starts to take direct control of the host. Within a matter of months, the hallucinations will continue to worsen as the Spider undergoes a metamorphosis within the hosts body, transforming into a Brain Jacker Broodmother. By this point, it is too late for the host, as most will have already undergone brain death. The unlucky few that do not experience such will be stuck in a tortuously painful state of semi-consciousness, able to passively understand and perceive their surroundings, but being unable to do anything about it save for the mad ramblings that the spider does not care to stop.

In truly horrific cases, a Brain Jacker Spiderling may be imbued with the ability to recieve telepathic commands and thoughts from the Spider Queen herself, effectively rendering any host it attaches to an unwilling puppet of the evil Drow goddess. Broodmothers, thankfully, are not capable of producing viable offspring who would in turn go on to infect more hosts, instead spawning drones of genetically identical spiders whose only purpose is to defend the Broodmother from attack. Both the Broodmother and her spawn will reside in the hosts body, slowly eating away at it over a period of time no longer than six months. During this time, all memories of the host will be recorded and sent back to the Broodmother's master(s). Once the host is completely consumed and no longer viable, the Broodmother will exit the host, and due to her large size, be rendered incapable of re-entering another. Instead, the Broodmother will begin laying large quantities of eggs, spawning large swathes of drones which she will take to begin attacking nearby creature mercilessly, causing chaos and potential devastation to the local ecosystem and/or society.

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