Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Combat Superiority. Maneuvers: 5 Stück (BM, Feat, Fighting Style).
Superiority Dice: 6d8. Regain all after short/long rest.
Saving Throws: Maneuver save DC = 8 + your proficiency bonus + STR or DEX modifier.
Maneuvers.
- Brace: when creature comes into range, reaction and die to hit that creature. If hit, add die to dmg.
- Evasive Footwork: When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
- Precision Attack: when attack roll, die to roll. Before or after making the roll, but before any effects of attack are applied.
- Quick Toss: As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of making this attack. If you hit, add the superiority die to the weapon's damage roll.
- Riposte: When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
- Trip Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
Crafting. LVL 5 +17
Taktik. LVL 2 +12
Multiattack. The giant makes two morningstar attacks.
Riesenlongsword+2. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 10) slashing damage.
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
CleanRock+1. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 9) bludgeoning damage.
Rapier+1. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (1d8 + 9) slashing damage. When equipped -10 dmg on enemy hit as reaction.
Reiterschwert+3. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: (1d8 + 11) slashing damage. When equipped +1 Melee Weapon Attack.
Handaxe+1 (hinport). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (1d6 + 9) slashing damage. Teleports to destination.
Reiterlanze+2. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: (1d12 + 10) piercing damage. When mount use 30ft. movement -> doubles dmg.
Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.
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