Medium Humanoid (Elf, High-Elf, Wizard), Lawful Neutral
AC 17    Initiative +9 (19)
HP 111 (17d8 + 34)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 13 +1 +1
CON 14 +2 +6
Mod Save
INT 18 +4 +8
WIS 15 +2 +6
CHA 12 +1 +1
Skills Arcana +12, Deception +5, History +8, Insight +6, Investigation +8, Nature +8, Persuasion +5, Religion +8
Resistances Fire
Gear Malachite Voyager Staff, Robe of Eyes, Ring of Telekinesis, Ring of Fire Resistance, Wand of Magic Missiles, 2 Potions of Superior Healing, Potion of Greater Invisibility
Senses Darkvision 120 ft., Truesight 120 ft.; Passive Perception 12
Languages Common, High Elvish, Elhnofex, Bretic, Daedric
CR 10 (XP 5,900; PB +4)
Traits

Magicka Vulnerability. Eldafire has disadvantage on saving throws against spells and magical effects.

Resist Disease. Eldafire has advantage on saving throws to resist the catching of a disease.

All-Around Vision. Eldafire's robe of eyes gives her Advantage on Wisdom (Perception) checks that rely on sight. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives her the Blinded condition for 1 minute. At the end of each of her turns, she makes a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on herself on a success.

Incredible Conjuration. While Eldafire is concentrating on a conjuration spell, her concentration can't be broken as a result of taking damage. Creatures conjured by her have disadvantage on saving throws to escape her control.

Actions

Malachite Voyager Staff. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 6 (1d6 + 2) Bludgeoning damage, or 7 (1d8 + 2) Bludgeoning damage if used with two hands, plus 9 (2d8) Force damage.

Spellcasting. Eldafire casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16, spell attack bonus 9):
At Will: Barkskin (included in AC), Chromatic Orb (level 3 version), Detect Magic, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Telekinesis
2/Day Each: Banishment, Dispel Magic, Fireball (level 4 version), Fly, Knock, Lesser Restoration, Magic Missile (level 3 version)
1/Day Each: Bigby's Hand, Blink, Conjure Greater Daedra (level 5 version), Magic Missile (level 5 version), Teleport

Minor Conjuration. Eldafire conjures an inanimate object in her hand or on the ground in an unoccupied space that she can see within 10 feet of her. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that she has seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when she uses this action again, or if it takes or deals any damage.

Bonus Actions

Benign Transportation. Eldafire casts Misty Step, using the same spellcasting ability as Spellcasting. Alternatively, she can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, they both teleport, swapping places.

Reactions

Protective Magic (3/Day). Eldafire casts Absorb Elements (level 3 version), Counterspell, Feather Fall, or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Monster Tags: elfhumanoid

Habitat: Urban

Treasure:  Arcana Individual

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