Armor Class
10
Hit Points
10
(1d10)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned, Unconscious
Senses
Blindsight 5 ft., Passive Perception 6
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Melee Attack.
Weapon attack: Atk modifier is your spell attack bonus. Damage dice is weapon damage + spellcasting ability modifier.
e.g. a level 5 Wizard with 18 intelligence (+4 modifier) who has animated a greatsword would attack with a +7 and deal 2d6+4 points of damage.
Description
This weapon has been animated by magic.
Comments