Gargantuan Monstrosity, Unaligned
Armor Class 20 (natural armor)
Hit Points 507 (26d20 + 252)
Speed 60 ft.
STR
30 (+10)
DEX
7 (-2)
CON
30 (+10)
INT
3 (-4)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +17, CON +17
Skills Athletics +11, Perception +8
Damage Vulnerabilities Acid, Cold
Damage Resistances Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Petrified
Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 18
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Tremor Steps. The behemoth shakes the ground just by walking. Whenever it walks 5 or more feet in any direction, all other creatures within 10 feet of its path and in contact with the ground must make a DC 14 Strength saving throw to avoid being knocked Prone.

Legendary Resistance (5/Day). If the behemoth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The behemoth can use its Bedrock Spike then make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) Piercing Damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) Slashing Damage.

Bedrock Spike (Recharge 5-6). The behemoth manipulates the earth around it and causes sharp spikes of bedrock to shoot from the ground. It chooses a 15 square foot area within 120 feet of it that it can see, and sharp stones erupt from the earth in that location. All creatures inside the area must make a Dexterity saving throw against a save DC of 19, taking 6d12 Piercing Damage on a failure or half as much on a success. The stones crumble into harmless sand immediately after.

Legendary Actions

The behemoth can take up to 3 legendary actions per round, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The behemoth regains spent legendary actions at the start of its next turn.

Dash. The behemoth may take a move action.

Swipe. The behemoth may make a single Claw attack against a creature within range.

Roar. The behemoth roars loudly to intimidate its foes. All creatures within 120 feet must make a Wisdom saving throw against a save DC of 19, becoming Frightened of the behemoth for 1 hour on a failure. Frightened creatures may reattempt the saving throw at the end of each of their turns, removing the condition on a success. Creatures that succeed on the save against the fear are immune to this ability for the next 24 hours.

Description

An enormous lion-like creature with a stony carapace for armor. Its foot falls shake the earth and its will shapes the terrain. It wanders seemingly without purpose and is hailed as a calamity wherever it goes.

Monster Tags: monstrosity

LupenTheVoidWolf

Comments

Posts Quoted:
Reply
Clear All Quotes