Charm Aura. When a hostile creature moves to be within 20 feet of the brachina, they must succeed on a DC 17 Wisdom saving throw or have the charmed condition until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the brachina's Charm Aura for the next 24 hours. This ability doesn't function if the brachina is unconscious.
Magic Resistance. The brachina has advantage on saving throws against spells and other magical effects.
Multiattack. The brachina makes three Shortsword attacks. It can use Spellcasting in place of any melee attack.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage.
Spellcasting. The brachina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
- At will: Alter Self, Charm Monster, Dominate Person, Scorching Ray, Vampiric Touch
- 2/day each: Dimension Door, Suggestion
- 1/day each: Plane Shift (self only)
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1/13/2025 9:28:06 PM
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