Medium Fiend (Devil), Lawful Evil
Armor Class 17 Natural Armor
Hit Points 150 (20d8 + 60)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws DEX +8, CON +7, WIS +7, CHA +9
Skills Deception +10, Insight +8, Performance +10
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages All, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Charm Aura. When a hostile creature moves to be within 20 feet of the brachina, they must succeed on a DC 17 Wisdom saving throw or have the charmed condition until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the brachina's Charm Aura for the next 24 hours. This ability doesn't function if the brachina is unconscious.

Magic Resistance. The brachina has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The brachina makes three Shortsword attacks. It can use Spellcasting in place of any melee attack.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage.

Spellcasting. The brachina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

Previous Versions

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1/4/2025 10:19:22 PM
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