Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Teleport (Recharge 4–6). The Wolf magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Description
This creature is at the same time a Beast and a Fey.
A Blink Dire Wolf takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
This creature came to be from the unlikely union of a Dire Wolf and a Blink Dog. For some reason it took to living mostly in mountains and some times forests.
This unlikely union has led to the even more unlikely combination of taking all the best parts from both species including the extra factor of added size.
This species has a spoken language that was adopted from Blink Dogs.
Previous Versions
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10/15/2019 4:59:40 PM
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3
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10/15/2019 5:04:39 PM
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4
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0
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Coming Soon
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