Small Aberration, Neutral
Armor Class 20 Magical
Hit Points 3 (1d6)
Speed
STR
5 (-3)
DEX
20 (+5)
CON
3 (-4)
INT
8 (-1)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws DEX +9, WIS +9
Damage Immunities Acid, Fire, Lightning, Necrotic, Poison, Thunder; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Passive Perception 20
Languages Incapable of speech or any form of communication.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The [Boogie Woogie] is incapable of casting spells.

Actions

Scatter. As a last-ditch effort, the Boogie Woogie can scatter the magic it is made from. For a lower-level Boogie Woogie, this is suicidal. But, higher level Boogie Woogie can scatter and come back together up till 7 days after the scatter.

Action Melee Attack. Drain: +20 to hit, reach 5 ft., 1 target. Hit: (1d8+2) [Psychic] damage.

Action Ranged Attack. Neurona: +5 to hit, range 5/15 ft., 1 target. Hit: (1d4) [Psychic] damage. The target must complete a Wisdom or Intelligence saving throw with a DC of 10. Otherwise, they become Charmed.

Bonus Actions

Swap. The Boogie Woogie instantly swaps with an object anywhere within 30 ft of itself. If the object the creature currently inhabits is destroyed, this action occurs automatically and always takes the Boogie Woogie to the best possible object for the given situation. The object can be no larger than an elephant. 

Reactions

Pocketed. For any physical attack that hits the Boogie Woogie, it gains 1 HP. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Boogie Woogie is an amalgamation of magical energy and residue from magic use. It’s often found in urban areas, where excess magic can be found in high concentrations. A Boogie Woogie isn’t an organism, but it wants to survive and become one. The only way they can do so is by stealing magic. They especially value the rich, powerful, magic taht comes from adventurers. Boogie Woogie have the potential to become incredibly powerful after gaining enough magic, and can even become Gods or Deities (though that would require an absurd amount of magic). The Boogie Woogie is a loose amalgamation, allowing it to be immune to all attacks that aren’t magical. Because of it’s dubiously conscious nature, it is immune to almost all conditions. It is impossible to see with the naked eye, and can only be detected through magic. Someone who can’t use magic would be unable to tell if a Boogie Woogie is using them as a host, though it can’t control its host.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Urban

Scavenger0520

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