Immutable Form. The warforged is immune to any spell or effect that would alter its form.
Legendary Resistance (3/day). If the warforged fails a saving throw, it can choose to succeed instead.
Magic Resistance. The warforged has advantage on saving throws against spells and other magical effects.
Multiattack. The warforged makes two Unerring Slam attacks.
Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the warforged if it is Huge or smaller.
Blazing Edict (Recharge 5–6). Arcane energy emanates from the warforged’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the warforged’s next turn.
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