Huge Plant, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 200 (12d12 + 60)
Speed 0 ft., Bambion, The Living Forest cannot move.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed
Senses Darkvision 50ft., Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immovable Object. Bambion, The Living Forest can't move. 

Forest Sense. Bambion, The Living Forest can instantly know the location of anything that comes in contact with the plant life around it. This does not include grass.

Actions

Multiattack. Bambion, The Living Forest makes two Root Skewer attacks.

Root Skewer. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) Piercing damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day). Bambion, The Living Forest magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Bambion, The Living Forest. The tree remains animate for 1 day or until it dies; until the Bambion, The Living Forest dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Description

Upon entering The living forest the party hears a booming voice.

"So... you choose to enter the domain of The Living Forest rather than avoid it. You are either stupid, or care not for your own well being."

Upon further traversal of the forest, the party comes across a small or medium size creature of the DM's choice. Bambion then ensnares the creature in roots. Upon defeating Bambion, the small creature is then released. The hostility of the creature is up to the DM.

Habitat: Forest

BloodyRose360

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