Water Weakness. Graveler takes 1 cold damage for each gallon of water it comes into contact with.
Sturdy (1/day). Once per day, if Graveler takes enough damage to reduce it to 0 hit points, it reduces it to 1 instead.
Galvanize. Graveler's AC is increased by 2 for for 1 minute if it takes lightning damage.
False Appearance. If standing still, Graveler looks like a normal rock.
Electrification. If a creature hits Graveler with a melee attack or makes contact with it, they take 1d6 lightning damage.
Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (4d6 + 2) bludgeoning damage plus 1d6 lightning damage.
Thunder Punch (Recharge 5-6). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (4d6 + 2) bludgeoning damage plus 1d6 lightning damage. A creature hit by this attack must succeed a DC 13 Constitution saving throw or be stunned for 1 round.
Description
In the Alola region, Graveler looks similar to its regular counterpart, but with a silvery sheen. It lacks defined digits on its upper limbs and has two toes on each foot rather than three. There are several small, yellowish crystals scattered across its body and iron sand attracted by magnetism. This black sand creates crystal-like formations above its eyes, across the tops of the upper pair of arms, and on the sides of its face.
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